or Best Offer. Zelda II: The Adventure of Link has players help Link defeat the guardians of the palaces so he can obtain the Triforce of Courage. IGN said that the game is a "recommended and playable adventure" but also said, "don't expect the same gameplay from the truly classic Zelda titles". [41] Zelda II was rated the 110th best game made on a Nintendo system in Nintendo Power's Top 200 Games list. Zelda II: The Adventure of Link (The Legend of Zelda 2 リンクの冒険, Rinku no Bōken?) Link's sprite was given a visible mouth in the NES version. The side-scrolling gameplay and experience system are similar to features of the Castlevania series, especially Castlevania II: Simon's Quest. Adventure Time: Hey Ice King! Zelda 2 GBA The Adventure Of Link Classic NES Series Gameboy Advance GBA CART. ゼルダ の 伝説 (パート) 2 リンク の 冒険 Дзеруда но Денсецу (Пато) Цу Ринку но Бокен) — відеогра, розроблена і випущена компанією Nintendo для платформи Nintendo Entertainment System в 1987 році, друга (за датою релізу) із серії ігор The Legend of Zelda . The intro text was changed to read "third Triforce" rather than "No.3 Triforce" and the copyright date was altered to read "1987–2004 Nintendo". After venturing deep inside, Link battles a flying creature known as Thunderbird, followed by his shadowy doppelgänger Dark Link. The evolved combat system meant that enemies could defend themselves, withdraw, or strike strategically, using the environment to their advantage. The death animation removed flashing colors in an effort to prevent seizures, replacing it with a solid red color. The need to do tasks outside the main mission Quest like having to save a trophy or finding medicine for a sick child. [7][8] Zelda II: The Adventure of Link had two directors: Tadashi Sugiyama and Yasuhisa Yamamura. Zelda II va más allá del estilo RPG que cualquier otro título de la saga, y quizás por eso muchos jugadores se sienten decepcionados con Nintendo por el rumbo que toma la serie. [47], The Adventure of Link is one of the first games to significantly combine role-playing video game and platforming elements. The suggestion of romantic interest between Link and Zelda, as implied by the ending. The gameplay alternates between a top-down view (when traveling the land) and side-scrolling perspectives (when fighting, in a temple, or town). Zelda II: The Adventure of Link Zelda series. This sequel to the adventure classic uses a side-scrolling visual engine unique to the series for more technical combat, and it … Zelda II: The Adventure of Link nació poco después del primer juego, y fijó debates que aún hoy siguen discutiéndose. Um diesen alten Fluch zu brechen, muss der Held das Triforce des Mutes finden. After you defeat the Guardian, place the jewel in the statue and wait for the points to start counting up. [38], In 1987, Famicom Tsūshin (now Famitsu) gave it a score of 36 out of 40, based on a panel of four reviewers giving it ratings of 8, 10, 9, and 9 out of 10. [4], Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. This controversial follow-up ditches the original's top-down perspective for 2D side-scrolling exploration and combat. Start up a new game of Zelda II: The Adventure of Link, and play through it until you reach the first Guardian in the first Temple. Zelda II: The Adventure of Link is commonly considered a black sheep of the Zelda series, due to it being a full sidescroller, featuring many RPG-style elements, and having a greatly increased difficulty by comparison with the rest of the series. The Adventure of Link has a dual-mode dynamic of top-down view and side-scrolling view. Januar 1987 auf dem Famicom Disk System nur elf Monate nach dem Release von The Legend of Zelda (1986) und sieben Monate, bevor der erste Zelda-Titel in Nordamerika erschien. Das Spiel erschien im November 1988 auf dem Nintendo Entertainment System in der PAL-Region, fast zwei Jahre nach der Veröffentlichung in Japan. The most significant change is the spending of experience points, as Link's three attributes cost the same, unlike the worldwide release. $7.50 shipping. For example, a greater variety of non-player characters (NPCs) have more pivotal roles in Link's quests. Es ist dort für 500 … Ganon's laugh on the game over screen in the English version is also used in the NES game. or Best Offer. Enjoy the ending, and then once you're back on the title screen, press Start to go to the file menu. Once the game has been completed, selecting the corresponding file in the main menu allows starting a new game. The Life spell becomes the main means of recovering health during action scenes, because healing Fairies are rare. $7.50 shipping. Sie erschien als Andenken, für 20 Jahre NES. These were also the only two games to have received a Famitsu score of 35/40 or above up until 1987. [37] The game ultimately sold 4.38 million copies worldwide. For Zelda II: The Adventure of Link on the NES, GameFAQs has 7 cheat codes and secrets. Leveling up is very different on the FDS version, as the saved game on the disk will only let the attributes levels go as high as whatever is set the lowest—for example, if Life is at 5, Strength is at 4, and Magic is at 1, then it will save all as level 1.[13]. The intro in the FDS version features some strange English, and maintains the "Gannon" spelling from the first game.It also refers to "another sleeping Princess Zelda", in reference to the fact that (according to the manual) the Zelda seen in this game is an ancestor of the present-day Zelda, cursed with eternal sleep by an evil wizard. [3], Though the Zelda series is based on Link collecting items in order to progress in the game, these special items grant abilities which either remain in permanent use for the rest of the game or can only be activated in the overworld. Juni 2003 erschien The Adventure of Link zusammen mit Zelda 1, Ocarina of Time, Majora’s Mask und einer Demo zu The Wind Waker in der Collector’s Edition. [3], Like its predecessor, The Adventure of Link allows storing up to three game sessions in the cartridge's memory. [3], Six years after the events of The Legend of Zelda,[5] the now-16-year-old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. The game incorporates a strategic combat system, a proximity continue system based on lives, an experience points system, magic spells, and more interaction with non-player characters. [36] Nintendo Power said that the game was "an entertaining and natural step in the franchise's evolution",[35] and awarded it the Game of the Year Award for 1988. [42] In August 2008, Nintendo Power listed it as the 12th best Nintendo Entertainment System video game, describing it as a radical and refreshing departure from its predecessor.[43]. This is less than one year after the Japanese release, and seven months before the North American release, of the original The Legend of Zelda. Only the power of the combined Triforces can awaken Zelda. Dort wurden auch andere Nintendoveteranen neu aufgelegt. Why'd You Steal Our Garbage?!! The hero returns in 8-bits, this time to tackle side-scrolling! Am 17. During 1988, a shortage of ROM chips prevented Nintendo from releasing games according to their original schedules. [32] Play magazine praised the unique gameplay, saying that "it's this combination of unique elements that creates an action-RPG experience unlike any other". The two dungeon bosses Carrok and Volvagia (the latter being named Barba in the NES release) have different graphical appearances. The three triangles unite into the collective Triforce, and Link's wish awakens Zelda. Zelda II: The Adventure of Link is an action role-playing game, bearing little resemblance to the first or later entries in The Legend of Zelda series. Zelda II stepped up the puzzle and adventure from the original. Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself.
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